Aniimo Homeland Planner

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Your RV

Changing the RV sets every limit below to what that RV allows. Everything stays editable.

Aniimo

Energy Bites give 1,000; cooked dishes like Soy Sauce Fried Rice give ~45,000, so you refill far less often.
Each job gets your best Aniimo. A job that needs a higher level still runs, just slower; on many benches one level above the requirement works 3x faster.
Facilities that lock an Aniimo full time
These keep their Aniimo until the output is full, so each one uses a whole Aniimo.

Facilities

How many of each you have and their level. "/N" is the most your RV allows.
FacilityCountLevel

RV modules

Environment devices

It picks how many (up to your RV's limit), the setting, and which crops go under them. A plot counts if any part of it is inside a device's area. Plots one device reaches, with the plots packed around it:
FarmlandWoodland

Options

Recipe Notes you own

Not in the game yet

Ticked Aniimo are never planned, listed or suggested. Untick one when it comes out.

Make for yourself

Tick what you make for yourself. That facility is set to it and makes it whenever the ingredients are in storage; the plan uses everything else for coin.

Next RV level

Recipes you have

Everything your facilities, modules and notes allow. Untick what you don't have.

Save & share

Your setup is also remembered in this browser.

Aniimo budget

The plan

How many of each facility to set to each recipe, and how busy a bench is. Coin/h is what that row's product earns after its ingredients; a row that feeds another row shows where it goes. The rows and the lines under the table add up to the total at the top.
FacilityHow many Makes each cycleWhat to putPer hourCycle Coin/hWorker

Environment devices to place

Power

Base layout

Map of where everything goes. Click to open.
Everything the plan uses, placed on your open plots: nothing overlaps, each climate plot is under its own device only, E-mode machines are on the power network, and the facilities one Aniimo works and the Storage Units are kept close to cut walking. One good arrangement, not the only one; the plan's numbers do not depend on it.
Device areas
One arrangement that works: each device's area (dashed square) with the plots that must touch it. Any arrangement with the same plots touching the area gives the same plan. Keep the areas apart, so each plot is under one device.

Sell per hour

Suggested rosterMinimum roster

The fewest Aniimo that cover all the work. Full-time jobs get their own Aniimo; part-time jobs are grouped on Aniimo that can do several of them. Ideal personality: the letters that give +20% on its benches (one letter per pair E/I, S/N, T/F, J/P; ? = does not matter). Alternatives: other Aniimo that can do all the same jobs, best first, if you don't have the suggested one.

Best caseIdeal roster

Food eaten per hour

Seeds to buy per hour